ArchitectRPG is an AI-powered tabletop RPG. You build the world. The AI runs the game.
Meet your crew, Architect.
Seven AI directors. Each one a specialist. Together they run your entire game, so you can focus on playing.

The Architect
World ShaperYou design entire worlds, set custom rules, tweak reality where needed, and for the first time ever, play inside your own creation without knowing what happens next. Zero prep. Infinite customization.
1 / 9
How It Works
Three steps to your first adventure
Forge Your World
Pick a game system, set the realism mode, choose a GM personality, and fine-tune 12 sliders. Or grab a preset and jump in.
Create Your Character
Any class, any race, any backstory. 2,400+ verified game records at your fingertips. The GM weaves your story into the world.
Play Anywhere. Continuously.
No sessions. No scheduling. Take your turn from bed at midnight or on the train. The GM never sleeps. Your adventure runs 24/7 on any device, no download required. If a player is absent, the GM pilots their character.
Your GM, Your Rules
Drag any slider. Watch how the GM changes. Total control over every aspect of your game.
BALANCED: Half-severity realism. Healing staggered over 2 rounds. Resting restores most HP but not all. Bleeding on critical hits. Armour degrades slowly. Rations tracked loosely. A good middle ground for players who want some grit without the full weight.
GM ENHANCED: The GM uses official content as a foundation but adds personal touches. That +1 longsword has a name, a history, and a faint blue glow. The goblin chieftain has a unique war cry ability. The tavern serves a homebrew ale that gives temporary HP. Official rules, custom flavour.
Your party enters the tavern. 'Oh wonderful,' the bartender mutters, immediately sliding the decorative pottery beneath the counter. He hides the good glasses next, then the portrait of his mother. He has a system.

Three Realism Modes
Choose how brutal you want your world to be
Classic
Standard 5e/PF2e rules. Instant healing. Full HP on rest. For players who want a traditional experience.
- β’Instant healing
- β’Full HP on long rest
- β’Standard death rules
- β’No bleeding or infection
Balanced
RecommendedThe recommended default. Healing takes time. Damage has consequences. But you will not need a week to recover.
- β’Potions stagger 2 rounds
- β’Exhaustion on dropping to 0 HP
- β’Armour degrades on crits
- β’Weather affects combat
Realistic
HardcoreBrutal. Not for the faint of heart. Every wound bleeds. Every rest matters. Death is permanent. You will fear taking damage.
- β’Potions: 4 rounds (25% each)
- β’Spells: 3 rounds (33% each)
- β’Bleeding, infection, trauma
- β’Armour + weapons degrade
- β’Noise attracts enemies
- β’Fire spreads realistically
- β’Death requires quests to reverse

Combat Evolved
This isn't βI attack. I hit. Next turn.β
π― Targeted Strikes
Aim for the head, arms, legs, or torso. Each zone has different hit penalties and injury effects. Target an existing wound? Expanded crit range. A broken knee means you crit on 18-20 instead of just 20. Injuries persist until healed: broken bones, severed fingers, shattered knees. Your scars become your legend.
π₯ CRIT FUCK-UP!
Natural 1? Roll a d100 severity. The higher the roll, the worse it gets, and the funnier. Your weapon flies across the room. You trip into the enemy. You fireball yourself. The bard is already writing a song about it. Natural 20? Roll d100 glory. Pin enemies to walls. Cleave through two targets. The table tells this story forever.
π§ Smart Combat
Every turn, the GM suggests 3 actions based on who your character is. A wizard spots environmental combos nobody else would notice. A barbarian sees raw power moves. Try something too clever for your stats? The GM makes you roll for it. Fail, and comedy ensues. Monsters think too: a high-INT dragon plays chess while a goblin just charges.
π Drugs & Alchemy
50+ fantasy substances from street-level Greysmoke to legendary Void Salt. Every high has a crash. Every boost has a cost. Addiction is real and CON saves determine if you can handle it. Become a dealer for steady income and criminal connections. Or become a customer and hope your supply holds out.
Browse The Apothecary β
Every Stat Matters
Your stats shape how you think, fight, and survive.
Every combat turn, the GM suggests 3 actions based on who your character IS. Your strongest stats determine what you naturally think of. No two characters play the same way. Try something too clever for your INT? The GM makes you roll for it. Fail, and comedy ensues.
🧠INTPlan
Your GM suggests environmental combos, multi-step tactics, and battlefield manipulation. Higher INT means cleverer ideas with bigger payoffs.
βΌ Tap for example
βAldric sees three possibilities: the oil lamp chain above the bandits, the cracked support beam, and the fact that grease is flammable. One arrow, one spell, three enemies down.β
👁WISNotice
The GM describes the world in MORE DETAIL to high-WIS characters. You perceive wounds, lies, hidden dangers, and intent that others miss entirely.
βΌ Tap for example
βEveryone hears 'Three bandits burst through the door.' Lyralei also hears: 'The one on the left favours his right leg. Old injury. The middle one keeps glancing at the window. Escape route.'β
🗣CHAInfluence
Intimidate, negotiate, deceive, inspire, or taunt. End fights with words or make them personal. Failed attempts have real consequences.
βΌ Tap for example
βThe bandit leader is wavering. Maren steps forward: 'Your men are burning. Your plan is ruined. Kneel, and I might let Desna show you mercy.'β
⚡DEXReact
Tumble for flanking. Disarm with precision. Dodge behind cover mid-attack. The faster you are, the more the battlefield bends to your movement.
βΌ Tap for example
βLyralei rolls between the orc's legs, emerges behind him for flanking, drives her dagger into his back, then spins behind the pillar before the archers can retaliate.β
💪STROverpower
Throw enemies into hazards. Rip doors off hinges. Use the environment as a weapon. You do not dodge problems. You remove them.
βΌ Tap for example
βGrog grabs the orc by the belt and hurls him bodily into the campfire. Then he rips the bench from the floor and swings it like a battering ram into the shield wall.β
🛡️CONEndure
CON does not give you options. It removes consequences. Shrug off pain, resist poison and addiction, fight through exhaustion. The immovable wall.
βΌ Tap for example
βThe mace hits Grog square in the ribs. He looks down at the dent in his armour. He looks at the orc. He smiles. High CON means you keep fighting when others would fall.β
The Architect
You don't just play the game. You build the universe.
Every setting, every law of nature, every faction and custom creature: it's yours. The GM runs everything on autopilot. You only take the controls when you want to. Like a pilot watching the instruments: intervene when inspired, relax when it's smooth.
βοΈ The Autopilot Rule: The GM handles everything by default: music, difficulty, NPCs, events, faction tracking. The Architect's controls are override switches, not primary controls. Most Architects set up the world and then play as a regular character, with no idea what the GM will throw at them. For the first time ever, the person who builds the world gets to actually PLAY in it and be surprised. They only step behind the curtain when something needs a nudge.
Choose Your Involvement
Set & Forget
Build the world, then play as a normal player. The GM handles everything on autopilot. You only intervene if quality drops.
Quality Control
Play as a player with a simple dashboard. See session health, pacing, difficulty. Make small tweaks between sessions.
Director
Design story arcs, schedule world events, create custom NPCs and monsters, set branching storylines, all between sessions. During gameplay, you are just a player.
Puppet Master
Real-time dashboard during gameplay. Trigger events, spawn NPCs, shift weather, send visions. Players never know if it is the GM or you pulling strings.
God Mode
See everything. Override GM decisions. Alter reality mid-scene. You do not play a character. You ARE the world.
Architect Powers
World Events
Schedule future events: dragon attacks, plagues, assassins. The world moves with or without the players.
Custom Monsters
Design creatures with custom stats, abilities, weaknesses, and lore. The GM treats them as real.
Custom NPCs
Build recurring characters with personality, voice type, hidden agendas, and relationship dynamics.
Secret Objectives
Give players hidden quests only they can see. Spies, curses, secret loyalties. Trust becomes fragile.
Branching Stories
Pre-design story branches. Save the village or ignore it. The world reacts either way.
Faction System
Define factions. Every action shifts reputation. Help the guild, gain allies. Cross them, gain enemies.
Soundtrack
Ambient audio matches the scene: tavern, dungeon, combat, rain. The GM picks automatically. You override when inspired.
Live Analytics
Damage stats, MVP, best rolls, worst CRIT FUCK-UPs, resources consumed, XP awarded live. Check your stats anytime.
Custom World Laws
"Magic fails near iron." "The dead rise on moonless nights." "Gold is worthless. Trade in favours." Your rules, your world.
Difficulty Curve
Design the arc: easy start, gradual ramp, brutal endgame. The GM adjusts encounters to match your vision.
Live Intervention
Trigger a storm. Plant a rumour. Send a dream vision. Betray an NPC. Players never see the strings.
World Laws
32 settings + 11 sliders. Every rule of reality is yours to define, from magic to mortality.
32 campaign choices + 11 sliders + 12 Architect powers + 5 involvement levels = your universe, your rules.
2,400+ Game Records and Growing
Every spell, monster, feat, item, class, and rule from Pathfinder 2e and D&D 5e. Plus cross-edition inspiration from D&D 3.5e. All legally sourced under ORC and Creative Commons licences.
Your GM does not hallucinate rules. It looks them up.
Pathfinder 2e Remaster
The complete PF2e ruleset under the ORC licence. Every class, ancestry, spell, and monster from the core books and supplements. Free for commercial use.
D&D 5th Edition SRD
The full 5e System Reference Document under Creative Commons. Classes, spells, monsters, feats. The foundation of the world's most popular RPG.
Cross-Edition Inspiration
D&D 3.5e prestige classes, epic-level content, and classic monsters. Tagged as inspiration, not active rules. The GM draws from decades of RPG history.

Hear Your World
Every voice is unique. Every moment narrated.
GM Narration
The Storyteller speaks. Atmospheric, dramatic, with full vocal range. Male or female voice.
NPC Voices
Every NPC has a distinct voice. Gruff bartenders, sinister wizards, nervous merchants. The GM speaks AS them.
CRIT F*CK-UP!
When disaster strikes, you HEAR it. The GM announces critical failures with gleeful dramatic flair.
Game Systems
Play what you love
D&D 5th Edition
The world's most popular TTRPG. Full SRD support. Classes, spells, monsters, feats.
Available NowPathfinder 2e Remaster
Deep, tactical, 3-action economy. Full ORC-licensed content. 2,400+ verified game records.
Available NowMΓΆrk Borg
Artpunk doom metal RPG. The apocalypse is here.
Coming SoonCall of Cthulhu
Investigate cosmic horror. Sanity is a resource.
Coming SoonShadowrun
Cyberpunk meets fantasy. Hack the matrix, cast fireballs.
Coming SoonCustom System
Bring your own rules. The GM adapts to anything.
Coming SoonDeep Features
Everything that makes this different
Minor Injuries
Bruises, strains, superficial cuts. Heal on a short rest. A reminder that combat hurts, even when you win.
βThe orc's club catches your shoulder. It will ache for a day or two, but nothing is broken.β
Major Injuries
Broken bones, deep wounds, dislocated joints. Require magical healing or weeks of downtime. Mechanical penalties until healed.
βYour wrist shatters. No two-handed weapons until a cleric can mend the bone.β
Permanent Injuries (Crit 51%+)
Lost eyes, severed fingers, shattered knees. Require Regenerate (7th level) or a quest. These become your legend.
βThe dragon's claw takes your left eye. You gain the Blinded (left) condition permanently.β
Adapt and Overcome: Prosthetics
Clockwork Hand
Restores basic grip. Upgradeable: lockpick fingers, hidden blade, magnetic palm.
Iron Knee Brace
Restores full movement speed. Heavy: adds 5 lbs. Clanking alerts enemies in stealth.
Enchanted Eye Patch
Removes Blinded penalty. Rare versions grant Darkvision or See Invisibility.
Locking Gauntlet
Permanently grips a weapon. Cannot be disarmed. Trade-off: cannot drop voluntarily.
Why ArchitectRPG?
See how we compare against every alternative
| Feature | ArchitectRPG | AI Dungeon | AI Realm | Character.AI | Hidden Door | Roll20 | Foundry VTT | MythWeaver | ChatGPT | Traditional |
|---|---|---|---|---|---|---|---|---|---|---|
| Free to Play | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | - | Partial | Limited | ✓ |
| Play on Any Device | ✓ | ✓ | Partial | ✓ | Partial | - | - | ✓ | ✓ | - |
| GM Remembers Your Whole Campaign | ✓ | - | - | - | ✓ | Manual | Manual | ✓ | - | Manual |
| No Human GM Required | ✓ | ✓ | ✓ | ✓ | ✓ | - | - | - | ✓ | - |
| Multiplayer | ✓ | - | - | - | ✓ | ✓ | ✓ | - | - | ✓ |
| Real Game Rules (PF2e + D&D 5e) | ✓ | - | - | - | - | Partial | ✓ | - | - | ✓ |
| Create Custom Spells, Items and House Rules | ✓ | - | - | - | - | Buy only | Add-ons | - | - | ✓ |
| Fully Customisable Campaigns | ✓ | - | - | - | - | - | - | - | - | ✓ |
| Voice Acting (GM, Narrator, Unique NPCs) | ✓ | - | - | Basic | - | - | - | - | - | - |
| Customisable GM Personality | ✓ | - | - | User-made | - | - | - | - | - | - |
| 3 Realism Modes (Cinematic/Gritty/Hardcore) | ✓ | - | - | - | - | - | - | - | - | - |
| Realism: Injuries, Bleeding, Survival | ✓ | - | - | - | - | - | - | - | - | - |
| Drugs & Alchemy (50+ Before Mixing) | ✓ | - | - | - | - | - | - | - | - | - |
| Content Sliders (Violence, Horror, Romance + More) | ✓ | - | - | - | - | - | - | - | - | - |
| Secret Instructions to the GM | ✓ | - | - | - | - | - | - | - | - | - |
| Cross-Edition Inspiration (D&D 3.5e + PF1e) | ✓ | - | - | - | - | - | - | - | - | - |
| Play Your Own World Blind | ✓ | - | - | - | - | - | - | - | - | - |
All this. Free to start. No credit card.
Comparison based on publicly available information as of 2026. All trademarks belong to their respective owners. ArchitectRPG is not affiliated with or endorsed by any of the products listed above.
Simple Pricing
Start free. Upgrade when you need more.
Adventurer
Free
Free forever. No credit card required.
- β 100 GM turns per month
- (About 5 hours of gameplay per month)
- β Text-only responses
- β 1 campaign, 3 characters
Hero
$9.99/month
Β
- β Unlimited GM turns
- β Voice narration (GM + NPCs)
- β Unlimited campaigns & characters
- β Smart combat suggestions
- β Priority support
Legend
$19.99/month
Β
- β Everything in Hero
- β Architect God Mode
- β Priority AI (faster responses)
- β Custom voice profiles
- β Early access to new systems
The Vault
Your campaign secrets are safer than a Lich's phylactery.
That time your paladin broke their oath for a bribe? The drug empire your rogue is building? Your party's questionable alliance with the undead? We will take it all to the grave. Your darkest in-game decisions stay between you, your party, and our heavily encrypted servers in Frankfurt.
We are not here to judge your character choices.
We built the exact same security infrastructure used by enterprise cybersecurity platforms. Same encryption. Same compliance. Same architecture. The only difference is that instead of protecting corporate risk data, we are protecting your level 14 necromancer's questionable life decisions.
GDPR Compliant
Privacy by design from day one
AES-256 Encryption
Military-grade at rest
TLS 1.3
Bank-level in transit
EU Data Residency
Frankfurt, Germany. Never leaves
Zero Data Selling
Not now. Not ever. Period
Post-Quantum Ready
Future-proof cryptography
Compliance and Certifications
Your Rights (GDPR)
- β Full data portability - export everything, anytime
- β Right to deletion - one click and it is gone. All of it
- β Explicit consent - we ask before we do anything
- β No third-party sharing - your data is yours alone
- β No transatlantic transfers - stays in the EU, full stop
Who Built This?
Our founder is a CISO with 20+ years in cybersecurity and digital risk. The same person who designs security architecture for enterprises personally oversees every layer of this platform.
This is not a game studio that bolted on security as an afterthought. Security was the foundation, not the finish. There is a difference.
All data processed and stored exclusively in EU (Frankfurt, Germany). 99.9% uptime SLA. Full GDPR compliance with quantum-safe cryptography and SOC 2 aligned security controls.
FAQ
Common questions answered
Is this just ChatGPT playing D&D?+
Will the AI just make stuff up?+
Will I get bored after a few sessions?+
Is my data safe?+
Can I cancel anytime?+
Do I need to know the rules?+
Can I play on my phone?+
What if I want mature content?+
Can players cheat or hack the GM?+
Are the dice rolls fair?+

Ready to Play?
Your AI Game Master is waiting. Choose your world. Choose your master.
Start Your Adventure - Free