ArchitectRPG is an AI-powered tabletop RPG. You build the world. The AI runs the game.

Meet your crew, Architect.

Seven AI directors. Each one a specialist. Together they run your entire game, so you can focus on playing.

The Architect commands seven AI directors around a battle map table

1 / 9

How It Works

Three steps to your first adventure

01

Forge Your World

Pick a game system, set the realism mode, choose a GM personality, and fine-tune 12 sliders. Or grab a preset and jump in.

02

Create Your Character

Any class, any race, any backstory. 2,400+ verified game records at your fingertips. The GM weaves your story into the world.

03

Play Anywhere. Continuously.

No sessions. No scheduling. Take your turn from bed at midnight or on the train. The GM never sleeps. Your adventure runs 24/7 on any device, no download required. If a player is absent, the GM pilots their character.

Your GM, Your Rules

Drag any slider. Watch how the GM changes. Total control over every aspect of your game.

Preset:
Realism Mode

BALANCED: Half-severity realism. Healing staggered over 2 rounds. Resting restores most HP but not all. Bleeding on critical hits. Armour degrades slowly. Rations tracked loosely. A good middle ground for players who want some grit without the full weight.

GM Creative Freedom

GM ENHANCED: The GM uses official content as a foundation but adds personal touches. That +1 longsword has a name, a history, and a faint blue glow. The goblin chieftain has a unique war cry ability. The tavern serves a homebrew ale that gives temporary HP. Official rules, custom flavour.

Humour
6
Serious
Hilarious

Your party enters the tavern. 'Oh wonderful,' the bartender mutters, immediately sliding the decorative pottery beneath the counter. He hides the good glasses next, then the portrait of his mother. He has a system.

Three Realism Modes

Choose how brutal you want your world to be

Classic

Standard 5e/PF2e rules. Instant healing. Full HP on rest. For players who want a traditional experience.

  • β€’Instant healing
  • β€’Full HP on long rest
  • β€’Standard death rules
  • β€’No bleeding or infection

Balanced

Recommended

The recommended default. Healing takes time. Damage has consequences. But you will not need a week to recover.

  • β€’Potions stagger 2 rounds
  • β€’Exhaustion on dropping to 0 HP
  • β€’Armour degrades on crits
  • β€’Weather affects combat

Realistic

Hardcore

Brutal. Not for the faint of heart. Every wound bleeds. Every rest matters. Death is permanent. You will fear taking damage.

  • β€’Potions: 4 rounds (25% each)
  • β€’Spells: 3 rounds (33% each)
  • β€’Bleeding, infection, trauma
  • β€’Armour + weapons degrade
  • β€’Noise attracts enemies
  • β€’Fire spreads realistically
  • β€’Death requires quests to reverse

Combat Evolved

This isn't β€œI attack. I hit. Next turn.”

🎯 Targeted Strikes

Aim for the head, arms, legs, or torso. Each zone has different hit penalties and injury effects. Target an existing wound? Expanded crit range. A broken knee means you crit on 18-20 instead of just 20. Injuries persist until healed: broken bones, severed fingers, shattered knees. Your scars become your legend.

πŸ’₯ CRIT FUCK-UP!

Natural 1? Roll a d100 severity. The higher the roll, the worse it gets, and the funnier. Your weapon flies across the room. You trip into the enemy. You fireball yourself. The bard is already writing a song about it. Natural 20? Roll d100 glory. Pin enemies to walls. Cleave through two targets. The table tells this story forever.

🧠 Smart Combat

Every turn, the GM suggests 3 actions based on who your character is. A wizard spots environmental combos nobody else would notice. A barbarian sees raw power moves. Try something too clever for your stats? The GM makes you roll for it. Fail, and comedy ensues. Monsters think too: a high-INT dragon plays chess while a goblin just charges.

πŸ’Š Drugs & Alchemy

50+ fantasy substances from street-level Greysmoke to legendary Void Salt. Every high has a crash. Every boost has a cost. Addiction is real and CON saves determine if you can handle it. Become a dealer for steady income and criminal connections. Or become a customer and hope your supply holds out.

Browse The Apothecary β†’

Every Stat Matters

Your stats shape how you think, fight, and survive.

Every combat turn, the GM suggests 3 actions based on who your character IS. Your strongest stats determine what you naturally think of. No two characters play the same way. Try something too clever for your INT? The GM makes you roll for it. Fail, and comedy ensues.

🧠
INT

Plan

Your GM suggests environmental combos, multi-step tactics, and battlefield manipulation. Higher INT means cleverer ideas with bigger payoffs.

β–Ό Tap for example

β€œAldric sees three possibilities: the oil lamp chain above the bandits, the cracked support beam, and the fact that grease is flammable. One arrow, one spell, three enemies down.”

👁
WIS

Notice

The GM describes the world in MORE DETAIL to high-WIS characters. You perceive wounds, lies, hidden dangers, and intent that others miss entirely.

β–Ό Tap for example

β€œEveryone hears 'Three bandits burst through the door.' Lyralei also hears: 'The one on the left favours his right leg. Old injury. The middle one keeps glancing at the window. Escape route.'”

🗣
CHA

Influence

Intimidate, negotiate, deceive, inspire, or taunt. End fights with words or make them personal. Failed attempts have real consequences.

β–Ό Tap for example

β€œThe bandit leader is wavering. Maren steps forward: 'Your men are burning. Your plan is ruined. Kneel, and I might let Desna show you mercy.'”

DEX

React

Tumble for flanking. Disarm with precision. Dodge behind cover mid-attack. The faster you are, the more the battlefield bends to your movement.

β–Ό Tap for example

β€œLyralei rolls between the orc's legs, emerges behind him for flanking, drives her dagger into his back, then spins behind the pillar before the archers can retaliate.”

💪
STR

Overpower

Throw enemies into hazards. Rip doors off hinges. Use the environment as a weapon. You do not dodge problems. You remove them.

β–Ό Tap for example

β€œGrog grabs the orc by the belt and hurls him bodily into the campfire. Then he rips the bench from the floor and swings it like a battering ram into the shield wall.”

🛡️
CON

Endure

CON does not give you options. It removes consequences. Shrug off pain, resist poison and addiction, fight through exhaustion. The immovable wall.

β–Ό Tap for example

β€œThe mace hits Grog square in the ribs. He looks down at the dent in his armour. He looks at the orc. He smiles. High CON means you keep fighting when others would fall.”

βš”οΈ

The Architect

You don't just play the game. You build the universe.

Every setting, every law of nature, every faction and custom creature: it's yours. The GM runs everything on autopilot. You only take the controls when you want to. Like a pilot watching the instruments: intervene when inspired, relax when it's smooth.

✈️ The Autopilot Rule: The GM handles everything by default: music, difficulty, NPCs, events, faction tracking. The Architect's controls are override switches, not primary controls. Most Architects set up the world and then play as a regular character, with no idea what the GM will throw at them. For the first time ever, the person who builds the world gets to actually PLAY in it and be surprised. They only step behind the curtain when something needs a nudge.

Choose Your Involvement

✈️
Level 1

Set & Forget

Build the world, then play as a normal player. The GM handles everything on autopilot. You only intervene if quality drops.

📊
Level 2

Quality Control

Play as a player with a simple dashboard. See session health, pacing, difficulty. Make small tweaks between sessions.

🎬
Level 3

Director

Design story arcs, schedule world events, create custom NPCs and monsters, set branching storylines, all between sessions. During gameplay, you are just a player.

🕷️
Level 4

Puppet Master

Real-time dashboard during gameplay. Trigger events, spawn NPCs, shift weather, send visions. Players never know if it is the GM or you pulling strings.

👑
Level 5

God Mode

See everything. Override GM decisions. Alter reality mid-scene. You do not play a character. You ARE the world.

Architect Powers

🌋

World Events

Schedule future events: dragon attacks, plagues, assassins. The world moves with or without the players.

👾

Custom Monsters

Design creatures with custom stats, abilities, weaknesses, and lore. The GM treats them as real.

🗣️

Custom NPCs

Build recurring characters with personality, voice type, hidden agendas, and relationship dynamics.

🔐

Secret Objectives

Give players hidden quests only they can see. Spies, curses, secret loyalties. Trust becomes fragile.

🔀

Branching Stories

Pre-design story branches. Save the village or ignore it. The world reacts either way.

⚖️

Faction System

Define factions. Every action shifts reputation. Help the guild, gain allies. Cross them, gain enemies.

🎵

Soundtrack

Ambient audio matches the scene: tavern, dungeon, combat, rain. The GM picks automatically. You override when inspired.

📈

Live Analytics

Damage stats, MVP, best rolls, worst CRIT FUCK-UPs, resources consumed, XP awarded live. Check your stats anytime.

⚙️

Custom World Laws

"Magic fails near iron." "The dead rise on moonless nights." "Gold is worthless. Trade in favours." Your rules, your world.

📉

Difficulty Curve

Design the arc: easy start, gradual ramp, brutal endgame. The GM adjusts encounters to match your vision.

Live Intervention

Trigger a storm. Plant a rumour. Send a dream vision. Betray an NPC. Players never see the strings.

🛡️

World Laws

32 settings + 11 sliders. Every rule of reality is yours to define, from magic to mortality.

32 campaign choices + 11 sliders + 12 Architect powers + 5 involvement levels = your universe, your rules.

2,400+ Game Records and Growing

Every spell, monster, feat, item, class, and rule from Pathfinder 2e and D&D 5e. Plus cross-edition inspiration from D&D 3.5e. All legally sourced under ORC and Creative Commons licences.

Your GM does not hallucinate rules. It looks them up.

πŸ”₯
1,200+
Spells
πŸ’€
120+
Monsters
⚑
215+
Feats
πŸ—‘οΈ
235+
Items & Equipment
βš”οΈ
47+
Races & Heritages
🩸
170+
Traits
πŸ›‘οΈ
50+
Backgrounds
βš–οΈ
13+
Classes
πŸ—‘οΈ
20+
Deities
πŸ—ΊοΈ
500+
Lore Entries

Pathfinder 2e Remaster

The complete PF2e ruleset under the ORC licence. Every class, ancestry, spell, and monster from the core books and supplements. Free for commercial use.

D&D 5th Edition SRD

The full 5e System Reference Document under Creative Commons. Classes, spells, monsters, feats. The foundation of the world's most popular RPG.

Cross-Edition Inspiration

D&D 3.5e prestige classes, epic-level content, and classic monsters. Tagged as inspiration, not active rules. The GM draws from decades of RPG history.

Hear Your World

Every voice is unique. Every moment narrated.

GM Narration

The Storyteller speaks. Atmospheric, dramatic, with full vocal range. Male or female voice.

πŸ§™

NPC Voices

Every NPC has a distinct voice. Gruff bartenders, sinister wizards, nervous merchants. The GM speaks AS them.

πŸ’’

CRIT F*CK-UP!

When disaster strikes, you HEAR it. The GM announces critical failures with gleeful dramatic flair.

Game Systems

Play what you love

⚔️

D&D 5th Edition

The world's most popular TTRPG. Full SRD support. Classes, spells, monsters, feats.

Available Now
⚔️

Pathfinder 2e Remaster

Deep, tactical, 3-action economy. Full ORC-licensed content. 2,400+ verified game records.

Available Now
💀

MΓΆrk Borg

Artpunk doom metal RPG. The apocalypse is here.

Coming Soon
🐙

Call of Cthulhu

Investigate cosmic horror. Sanity is a resource.

Coming Soon
🤖

Shadowrun

Cyberpunk meets fantasy. Hack the matrix, cast fireballs.

Coming Soon
🔧

Custom System

Bring your own rules. The GM adapts to anything.

Coming Soon

Deep Features

Everything that makes this different

Minor Injuries

Bruises, strains, superficial cuts. Heal on a short rest. A reminder that combat hurts, even when you win.

β€œThe orc's club catches your shoulder. It will ache for a day or two, but nothing is broken.”

Major Injuries

Broken bones, deep wounds, dislocated joints. Require magical healing or weeks of downtime. Mechanical penalties until healed.

β€œYour wrist shatters. No two-handed weapons until a cleric can mend the bone.”

Permanent Injuries (Crit 51%+)

Lost eyes, severed fingers, shattered knees. Require Regenerate (7th level) or a quest. These become your legend.

β€œThe dragon's claw takes your left eye. You gain the Blinded (left) condition permanently.”

Adapt and Overcome: Prosthetics

🦾

Clockwork Hand

Restores basic grip. Upgradeable: lockpick fingers, hidden blade, magnetic palm.

🦿

Iron Knee Brace

Restores full movement speed. Heavy: adds 5 lbs. Clanking alerts enemies in stealth.

πŸ‘οΈ

Enchanted Eye Patch

Removes Blinded penalty. Rare versions grant Darkvision or See Invisibility.

πŸ›‘οΈ

Locking Gauntlet

Permanently grips a weapon. Cannot be disarmed. Trade-off: cannot drop voluntarily.

Greysmoke (Street, 2 gp)

↑ Mild euphoria, +1 social checks

↓ Perception -1. Addictive after 2 weeks daily use

Snakebite (Black Market, 25 gp)

↑ DEX +2 for 1 hour

↓ Hand tremor afterward, disadvantage on fine motor tasks

Void Salt (Underdark, 300 gp)

↑ See into the Ethereal Plane for 10 minutes

↓ Something on the Ethereal Plane sees YOU

4-Tier Addiction System

Casual

Cravings. No mechanical penalty yet.

Habitual

Weekly use required or withdrawal kicks in.

Dependent

Use every 3 days. -2 to boosted stat when sober.

Desperate

Daily use or you take damage. Will betray allies for a hit.

50+ substances. CON saves determine addiction resistance. Every high has a crash.

Both players and the Architect can whisper privately to the GM. Players ask questions and make secret requests. The Architect gives directives the GM must follow. No one else sees these messages.

πŸ”’Player Whisper

β€œCan I steal the guard's keys?”

GM Response

β€œDEX check DC 14, you have advantage from the shadows.”

πŸ”’Architect Whisper

β€œSet violence to 9/10.”

GM Response

β€œUnderstood. Violence escalated.”

πŸ”’Player Whisper

β€œI want to secretly betray the party.”

GM Response

β€œInteresting. We will need a Deception check...”

The Storyteller

β€œAh, Grog. Approaching ANOTHER mysterious stranger in a tavern? The last time you did that, you ended up face-down in a cooking pot, wearing nothing but a goblin's loincloth, while Aldric tried to convince the city guard you were a performance artist. But sure. Go ahead. I'm sure THIS time will be different.”

Blunder Journal: Entry #47GM Sass: 8/10
πŸ““

Blunder Journal

Every CRIT F*CK-UP recorded. Referenced later with maximum sass.

🎬

β€œPreviously On...”

Each session opens with a recap. The GM never forgets where you left off.

πŸ§‘β€πŸ€β€πŸ§‘

NPC Memory

NPCs remember you. The merchant you swindled? He remembers. The guard you helped? She owes you.

🍖

Rations

Eat daily or penalties. Rangers forage.

💧

Water

Dehydration kills faster than enemies.

🔥

Torches

60 min each. Run out = blinded.

🏹

Arrows

Every shot counted. Recover after combat.

⚖️

Weight

Encumbrance slows you. Coins weigh.

🌧️

Weather

Rain, snow, heat. All affect combat.

Time

Dawn to midnight. Forced march = exhaustion.

🏕️

Camp

Rest quality depends on shelter + ranger.

🀝

Play With Friends

Invite friends to your campaign with a 6-character code. Everyone sees the GM's narration. Each player controls their own character. The Architect controls the world.

Coming Soon - Multiplayer Beta

Why ArchitectRPG?

See how we compare against every alternative

FeatureArchitectRPGAI DungeonAI RealmCharacter.AIHidden DoorRoll20Foundry VTTMythWeaverChatGPTTraditional
Free to Play-PartialLimited
Play on Any DevicePartialPartial---
GM Remembers Your Whole Campaign---ManualManual-Manual
No Human GM Required----
Multiplayer-----
Real Game Rules (PF2e + D&D 5e)----Partial--
Create Custom Spells, Items and House Rules----Buy onlyAdd-ons--
Fully Customisable Campaigns--------
Voice Acting (GM, Narrator, Unique NPCs)--Basic------
Customisable GM Personality--User-made------
3 Realism Modes (Cinematic/Gritty/Hardcore)---------
Realism: Injuries, Bleeding, Survival---------
Drugs & Alchemy (50+ Before Mixing)---------
Content Sliders (Violence, Horror, Romance + More)---------
Secret Instructions to the GM---------
Cross-Edition Inspiration (D&D 3.5e + PF1e)---------
Play Your Own World Blind---------

All this. Free to start. No credit card.

Comparison based on publicly available information as of 2026. All trademarks belong to their respective owners. ArchitectRPG is not affiliated with or endorsed by any of the products listed above.

Simple Pricing

Start free. Upgrade when you need more.

MonthlyAnnual (save 20%)

Adventurer

Free

Free forever. No credit card required.

  • βœ“ 100 GM turns per month
  • (About 5 hours of gameplay per month)
  • βœ“ Text-only responses
  • βœ“ 1 campaign, 3 characters
Popular

Hero

$9.99$7.99/month

Billed annually ($95.88/year)Β 

  • βœ“ Unlimited GM turns
  • βœ“ Voice narration (GM + NPCs)
  • βœ“ Unlimited campaigns & characters
  • βœ“ Smart combat suggestions
  • βœ“ Priority support

Legend

$19.99$15.99/month

Billed annually ($191.88/year)Β 

  • βœ“ Everything in Hero
  • βœ“ Architect God Mode
  • βœ“ Priority AI (faster responses)
  • βœ“ Custom voice profiles
  • βœ“ Early access to new systems
πŸ΄β€β˜ οΈ

The Vault

Your campaign secrets are safer than a Lich's phylactery.

That time your paladin broke their oath for a bribe? The drug empire your rogue is building? Your party's questionable alliance with the undead? We will take it all to the grave. Your darkest in-game decisions stay between you, your party, and our heavily encrypted servers in Frankfurt.

We are not here to judge your character choices.

We built the exact same security infrastructure used by enterprise cybersecurity platforms. Same encryption. Same compliance. Same architecture. The only difference is that instead of protecting corporate risk data, we are protecting your level 14 necromancer's questionable life decisions.

πŸ‡ͺπŸ‡Ί

GDPR Compliant

Privacy by design from day one

πŸ”’

AES-256 Encryption

Military-grade at rest

πŸ›‘οΈ

TLS 1.3

Bank-level in transit

🏰

EU Data Residency

Frankfurt, Germany. Never leaves

🚫

Zero Data Selling

Not now. Not ever. Period

βš›οΈ

Post-Quantum Ready

Future-proof cryptography

Compliance and Certifications

SOC 2 Type IIISO 27001ISO 27701ISO 42001ISO 27018ISO 27017ISO 22301PCI-DSSICO Registered

Your Rights (GDPR)

  • βœ“ Full data portability - export everything, anytime
  • βœ“ Right to deletion - one click and it is gone. All of it
  • βœ“ Explicit consent - we ask before we do anything
  • βœ“ No third-party sharing - your data is yours alone
  • βœ“ No transatlantic transfers - stays in the EU, full stop

Who Built This?

Our founder is a CISO with 20+ years in cybersecurity and digital risk. The same person who designs security architecture for enterprises personally oversees every layer of this platform.

This is not a game studio that bolted on security as an afterthought. Security was the foundation, not the finish. There is a difference.

All data processed and stored exclusively in EU (Frankfurt, Germany). 99.9% uptime SLA. Full GDPR compliance with quantum-safe cryptography and SOC 2 aligned security controls.

FAQ

Common questions answered

Is this just ChatGPT playing D&D?+
No. ChatGPT does not know game rules, cannot track combat, forgets everything between messages, and hallucinates rules. ArchitectRPG has 2,400+ verified game records (and growing), tracks HP/conditions/initiative/inventory, remembers your entire campaign history, and enforces actual PF2e/5e rules.
Will the AI just make stuff up?+
No. The GM has 2,400+ verified game records from Pathfinder 2e and D&D 5e, with more added regularly. When it needs a spell, monster, feat, or rule, it looks it up from verified registries, not from memory. Two-pass AI verification ensures accuracy, and community reporting catches anything else.
Will I get bored after a few sessions?+
No. The GM remembers every decision, every blunder, every NPC relationship. It adapts difficulty dynamically, creates unique encounters every time, and references your past choices in future narration. No two sessions play the same way.
Is my data safe?+
Yes. GDPR compliant from day one. AES-256 encryption at rest, TLS 1.3 in transit. All data stored exclusively in Frankfurt, Germany. Zero third-party sharing. Our founder is a CISO with 20+ years in cybersecurity. Security was the foundation, not the finish.
Can I cancel anytime?+
Yes. No contracts, no hidden fees, no cancellation penalties. Cancel with one click and your account drops to the free tier. Your data stays yours, and you can export or delete everything at any time.
Do I need to know the rules?+
Not at all. Every combat turn, the GM suggests 3 actions based on your character's strongest stats and abilities. The GM explains rules as they come up. You can learn as you play.
Can I play on my phone?+
Yes. ArchitectRPG is mobile-first. No app download needed. Open it in your browser on any device. Play a few turns on the train, continue on desktop at home. Your progress syncs automatically.
What if I want mature content?+
Content intensity is controlled by sliders. Levels 1-7 are appropriate for teens. Levels 8-10 require age verification (18+) and unlock full violence, horror, romance, and dark themes.
Can players cheat or hack the GM?+
No. The Architect's crew handles that. The Rules Enforcer validates every dice roll, spell slot, and stat check on the server. The Lorekeeper tracks what you actually have in your inventory, not what you claim. The Combat Tactician computes damage, conditions, and initiative. Try to bluff the system and the GM will play along just long enough to get your hopes up, then deliver a devastating (and hilarious) reversal. The only person who can override the GM is the Architect, who can whisper secret instructions to refine or tweak the story as it unfolds. Players cannot.
Are the dice rolls fair?+
Every roll uses a cryptographically secure random number generator. No fudging, no hidden modifiers, no AI thumb on the scale. You can inspect the full calculation trail for every roll in the combat log.

Ready to Play?

Your AI Game Master is waiting. Choose your world. Choose your master.

Start Your Adventure - Free